Cricket for the Mind
Read the seam, build the trap, shape swing and spin, understand why the batter was beaten.
- Bowl
- Swing Lab
- Spin Web
- Captain
Ball Physics · Platform
A deterministic physics platform for football, cricket and baseball. Real forces. No hidden dice. The invisible mechanics of sport, made playable.
One pass. Every force labeled. Same inputs → same arc, every time.
By the numbers
Manifesto
Every pass, swing, seam, bounce, strike, edge and miss has a cause. Most sports games hide those causes behind animation, ratings and probability. Ball Physics does the opposite.
We make the invisible mechanics of sport playable.
The same input produces the same outcome. No hidden dice.
Force, spin, drag, timing, contact and decision-making are surfaced, not hidden.
Each sport becomes a puzzle you can feel, repeat, improve and understand.
What we refuse
Real physical parameters — mass, angle, spin, drag.
Every outcome traces back to a force you set.
Tension emerges from mechanics, not from a screenwriter.
No percentage curtain. The seam either swings or it does not.
The physics, on the page
three sports · one core
Topspin bends the arc downward; backspin lifts it. Same striker, different spin → different landing zone.
Rotate the seam 18° at 34 m/s and lateral displacement is not luck — it is a boundary-layer transition.
Exit velocity and launch angle define a landing envelope. Everything else — barrel, spray, hang time — falls out of it.
How Ball Physics thinks
01 · Input
02 · Core
03 · Outcome
Every column is inspectable. Every number is a real input, a real constant or a real result — never a rolled die dressed up as skill.
A note from the lab
Sport is not a story we tell. It is a system we choose not to look at closely enough.
Every pass, seam, edge, bounce and miss has a cause. Ball Physics is the choice to look — and to make what we find playable.
Ball Physics
The thinking layer beneath sport
One flagship · two on the way.
01 · Football · Flagship
LiveWeight a 34-metre pass into a 2-metre gap between two defenders closing at 6 m/s. Set body shape, contact point, spin, angle. Watch the arc, drag and Magnus curve resolve — deterministically.
A single mechanic
“The pass that curls behind the line is not a stat — it is a vector, a spin axis and a defender who read it a beat too late.”
Read the seam, build the trap, shape swing and spin, understand why the batter was beaten.
A future pitching and strike-zone lab for velocity, spin, movement, tunnelling and sequencing.
Engine status
shipping in the open
Field notes
Short explainers on the mechanics behind each sport — the physics we model, the questions we chase.
Platform dispatch
A quiet, technical newsletter. Ship notes on the Football, Cricket and Baseball engines. Occasional deep dives on force, seam, spin and timing. No hype.
Physics Fun Fact
A moving clock ticks very slightly slower than a stationary one. In principle, a fast-moving ball may finish a match fractionally younger than the players around it — not by much, perhaps trillionths of a second, but enough to remind us that sport is physics all the way down.
The thinking layer beneath sport
Make the invisible
visible.